Crisis Protocol: 10 Strongest Cabal Members, Ranked

Marvel: Crisis Protocol It currently has 18 affiliations available to players, but the Cabal has remained relevant and competitive since its introduction as one of two affiliations in the original core set. The Cabal also has the second largest list of affiliated characters (behind only the Avengers) in the Wonderful board game.

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While this variety of options is exciting, it can also make list building an intimidating task. While the group once needed to focus on damage dealers to take advantage of the Cabal’s unique leadership ability, the addition of an additional leader has given the Cabal multiple playstyles that can take advantage of both aggressive and defensive strategies.

10 Bob, Agent of Hydra

Bob, the humorous character of Agent of Hydra is depicted in Marvel: Crisis Protocol with some cool tricks. First, Bob has a giant rocket launcher that rolls nine massive dice, but it also deals enough damage to Bob to stun him and can usually only be used once. This debuff may seem significant, but Bob also has the unique ability to survive any hit as long as it hasn’t been activated in the given round. His other selling point is that he’s the only two-threat character in Cabal, making him a great roster option for completing squads in certain crises.

9 Crossbones

Like this villain’s role in the MCU, Crossbones used to be considered a disappointment in Crisis protocol. While he can hit hard and has solid staying power, his small base and short movement meant he had a hard time getting to and staying in the action. Fortunately, the second leader of the Cabal, Sin, breathed new life into Brock Rumlow. While his short move is still less than ideal, Crossbones loves the goal-focused style of play that Sin brings to the roster. It’s perfect for moving towards a target tile and hitting anyone who gets too close. The only thing players need to watch out for is Crossbones’ fragile mystical and energetic defenses. While it’s great at absorbing physical hits, having to deal with a big attack of the wrong kind can result in a stun before you can get to your desired location on the map.

8 Mysterio

Marvel Comics fans meet Mysterio He’s a special effects genius, and his penchant for deception is well represented in Marvel: Crisis Protocol. His strangely extended defenses of one physique, one energy, and five mystics may seem like a deal breaker, but Mysterio has a number of ways to stay alive through a game. First, Mysterio’s stealth means that no one outside of rank three can even attempt to attack him. Those who approach will activate their Tricks and Traps, which damage enemies and drive them away. Additionally, Mysterio can use his mystical defense against any attack unless the opponent pays two energy. Beck has a good synergy with Red Skull’s leadership skills. With it, you always have the energy you need to use Tricks and Traps.

7 Sabertooth

Saber Tooth may be most famous as a member of the Brotherhood of Mutants, but his set of attacks and abilities makes him a great candidate for Cabal as well. Victor Creed is an excellent single target assassin capable of chasing characters with his long move and dealing damage with his basic fort and builder.

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Aggressive allows Sabretooth to move after being attacked, which can put him in position to attack twice in one turn instead of having to advance. In addition to his solid stats and damage, Sabertooth can make a free attack after an enemy attacks him. This additional Claw Slash allows him to harness double the Red Skull’s “energy for attack damage” leadership ability.

6 Omega Red

Arkady Rossovich, also known as Omega Red, is the only mutant currently in Marvel: Crisis Protocol that he is not a member of the X-Men, X-Force or Brotherhood of Mutants affiliations. Omega Red is one of the best area denial tools in the game, and his team is packed with powers and attacks that keep him alive and punish enemies for getting close.

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Omega Red automatically ignores a wound whenever it is inflicted by an enemy effect, and its carbonadium coils heal it if they do damage to it. Also, any character within rank two at the end of their turn or Omega Red is poisoned. This effect synergizes well with his kill factor, damaging all poisoned enemies within the same range.

5 Red Skull

Red Skull is one of the best Marvel villains and his reputation is honored in Marvel: Crisis Protocol. Despite being an original center box character, Johann Schmidt still sees his fair share of play. His most obvious selling point is his leadership ability, Master of Evil. If Red Skull is on the field in a Cabal-affiliated squad, each friendly character gains a power each time they damage an enemy with an attack. Since this effect is not limited to once per turn, it allows characters with lightning, area attacks, or rapid fire to gain energy insanely fast. Red Skull’s Master of the Cube power also assists slower Cabal members by moving them in a two-by-three range of power.

4 Baron Zemo

Helmut Zemo was released with the Marvel: Crisis Protocol core set, and is still a core competitive character today. Zemo is a complete villain who is effective as an offensive threat and as a support character for his teammates. Both his free Sword Strike and two-cost Steel Rush automatically cause bleed whether they do damage or not, with the latter increasing Zemo’s mobility by allowing him to advance halfway after attacks. Also, he’s one of the few characters with a wide range of movement, so he’s great for quickly reaching targets and assets on the first turn. Even when not directly involved in combat, Helmut also grants himself and all other characters within rank two a free replay on any attack or defense roll.

3 Without

Many affiliations in Marvel: Crisis Protocol they have received a second leader and, in the Cabal, the leadership remained with the Schmidt family. Sin, also known as Sinthea Schmidt, is the daughter of Red Skull and brings a new leadership ability to her faction. Rather than generating power from his father, Sin’s Red Mayhem power allows his team to push enemies away from targets and force opponents to drop asset tokens between rounds.

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This ability opens up a whole new style of play for your team that focuses on control and denial of the area rather than pure offense. Sin synergizes particularly well with characters like Omega Red and Crossbones who don’t like to move around the board more than necessary.

2 Sorceress

Enchantress faces four threats, but her attacks and powers offer unprecedented board control to her player. Its basic attack is lightning, which is rare, and it drains the power tokens from each enemy it hits if a wild card is thrown. Amora’s kiss is also incredibly powerful. It is currently the only power capable of removing an Active or Civil token from an enemy, after which Enchantress gains it. It works only at rank one, but Siren’s Call allows Enchantress to move any enemy within short rank three.


MODOK may not be so well known like other Cabal members, but is arguably the best five-threat character in Marvel: Crisis Protocol. MODOK has just about everything players could want in a character – its basic attack drains power, it has a long cast, it can move enemies with Bow to the Will of MODOK, it can buy dice replays, and it changes wilds to blanks. in defence. In fact, he’s so good that he will be one of the few characters to receive a slight nerf when Atomic Mass Games releases their updated set of character cards in late 2021. Even with this nerf, he will still be an extremely strong player. character who can carry matches without help.

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